A challenge to design wearable and sensor technology that serves people in resource constrained environments.
Anyone! The Wearables for Good challenge is open to anybody with ideas, including students, entrepreneurs, members of the maker community, engineers, designers, and technologists.
Across the globe: wherever you are, wherever you live, we want you to participate.
Applications closed 11 August 2015.
Winners will be announced 12 November 2015.
When we work together, the social impact, design, and tech communities can help solve some of the world’s greatest challenges.
Visit the Application Page to learn more.
10 Sept - 28 Sept
19 May - 11 August
In the Ideation phase, entrants will develop their own creative and innovative concepts to address the scenarios outlined in the use case handbook. Last day to submit an application is 11 August.
12 August - 4 September
Applications will be reviewed by a committee made up of the various partners and advisors. The applicant field will be narrowed to a small group of finalists (10 or less). Finalists will be notified by 4 September.
Finalists Selected + Coaching
10 September - 28 September
Finalists will be notified by 4 September. Each finalist will then be assigned to work with 1-2 coaches during 2 calendar weeks (10-28 September). Coaches will provide feedback to finalists in order to help hone their ideas for final submission.
Due 2 October
Finalists will have 1 week after their coaching workshops to revise and submit product vision video, systems design and diagrams with a business case (where applicable). Final submissions will be due by 2 October.
2 October - 12 November
Once finalists' applications are resubmitted, an esteemed panel of judges comprised of representatives from the technology, design, and development world will review the proposals and select 2 winners from the field. Winners will be announced in November 2015.
SoaPen and Khushi Baby have been chosen as the Wearables for Good challenge winners. Meet the winners!
Use Case Handbook
We are inspired by research in the field of wearable technology, and we see an opportunity to expand upon the concept of T4D (technology for development) by focusing on the potential applications of wearables in the developing world. This handbook describes specific use cases and principles—through the lens of UNICEF Innovation—so that the design, science, impact, and technology communities can work together to imagine and create solutions for some of the world’s most serious challenges.
The Wearables for Good challenge will run over 6 months, with two winners selected, and each winner receiving funding ($15,000USD) + an idea incubation prize package to be supplied by the three challenge partners (UNICEF, ARM and frog). Winners will also receive mentorship prizes from contributing partners who will be engaged over the coming months.
Winners of the Wearables for Good design challenge will get access to ARM technology, development tools and mentoring from our wearables tech experts that will help to take new inventions from the page to the production line.
frog is pleased to bring its product strategy and design expertise and mentorship to the winners of this challenge, in any of its global studios or collaborating remotely, to help winners develop their ideas into total solutions.
Challenge winners will be mentored and incubated through UNICEF’s network of innovation labs and partners, giving the proposed solutions a chance to interact with real word context, issues and opportunities.