About

Through the Wearables for Good Challenge, UNICEF, ARM and frog set out to demonstrate how wearable and sensor technology can be used to solve some of the most pressing challenges facing children. We wanted to ask the question: Could this technology be the next mobile revolution? And better yet, could it save lives?



Wearables for Good Challenge

Through the Wearables for Good Challenge, UNICEF, ARM and frog, set out to demonstrate how wearable technology can be used to solve some of the most pressing challenges facing children. We put out a global call to action to developers, designers, community partners and problem-solvers to join us in this challenge. We attracted over 1,800 registrants from 65 countries, which resulted in 250 entries from 46 countries around the world. Accompanied by a Use Case Handbook created by UNICEF and frog, the challenge invited the global design, technology, and business industries, as well as social communities and universities, to identify and develop solutions for areas where wearable devices can generate tremendous social good. Announced in November 2015, the two winners of the challenge – Khushi Baby and SoaPen – successfully demonstrated how wearable technology can address some of the fundamental challenges children face in the areas of immunization and water and sanitation, respectively.

Wearables for Good Incubation

Following the conclusion of the Wearables for Good Challenge in November 2015, UNICEF, ARM and frog created a 4-month virtual business incubation programme to enable the two winners — Khushi Baby and SoaPen — to develop, grow and scale their products.


Core Partners

UNICEF, ARM, and frog each represent different areas of expertise that, when brought together, can activate communities and create real solutions.

UNICEF promotes the rights and well-being of every child, in everything we do. Together with partners, UNICEF works in 190 countries and territories to translate that commitment into practical action, focusing special effort on reaching the most vulnerable and excluded children, to the benefit of all children, everywhere. The Wearables for Good Challenge is being run by the Office of Innovation at UNICEF. UNICEF Innovation is an interdisciplinary team of individuals around the world tasked with identifying, prototyping, and scaling technologies and practices that strengthen UNICEF’s work. For the Wearables for Good challenge, we will serve as the voice of the end user and convener of our network of stakeholders to ensure the appropriate technology will create real impact.

ARM is at the heart of the world’s most advanced digital products. Their technology enables the creation of new markets and transformation of industries and society. ARM designs scalable, energy-efficient processors and related technologies to deliver the intelligence in applications ranging from sensors to servers, including smartphones, tablets, enterprise infrastructure and the Internet of Things. ARM’s role for the Wearables for Good challenge is to provide engineering and technology innovation expertise, working with UNICEF and frog to identify the most impactful technological solutions and provide access to the resources that will accelerate and scale their development and deployment into the communities that UNICEF serves.

frog is a global design and strategy firm whose work anticipates the future, evolves organizations, and advances the human experience. frog’s role in the Wearables for Good challenge is as the design partner, working with UNICEF to author a use case handbook to guide entrants through the types of scenarios and problems that typically face women and children around the world. frog will also use their influence to engage the global design community on the challenge and bring design context into the process, in order to foster ideas that can be used in last mile settings.


Through this unique partnership, we have realized the benefits of working with people from diverse backgrounds. We encourage you to consider collaborating with people who bring different perspectives as you continue to explore opportunities for where and how wearable and sensor technology can do good.


Coaches

Coaches are individuals from the following organizations who were invited to provide feedback during the submission phase of the challenge in order to help finalists hone their ideas for final submission.


Advisors

Advisors are individuals from the following organizations who were invited to preview and provide feedback on the Wearables for Good Use Case handbook, challenge structure, prize package, or other topics. We thank them for sharing their ideas and inspiration.


Judges

The panel of judges for the Wearables for Good Challenge was carefully selected based on their expertise in a particular domain, be it design, technology, social impact, or business. By bringing them together, they provided a diverse perspective on scalable innovation for social good and impact.

Bisman Deu

Bisman Deu

Kid Innovator, Green Wood

Elizabeth Gore

Elizabeth Gore

Entrepreneur in Residence at Dell

Erica Kochi

Erica Kochi

Sr Advisor to UNICEF Executive Director on Innovation & Cofounder, UNICEF Innovation

Rui Ma

Rui Ma

Early Stage Investor at 500 Startups

James Mwangi

James Mwangi

Executive Director at Dalberg Group

Jonathan Rosenthal

Jonathan Rosenthal

Africa Editor at The Economist

Simon Segars

Simon Segars

CEO at ARM

Fabio Sergio

Fabio Sergio

VP of Creative at frog


Incubation Program Partners

As part of the Wearables for Good Incubation Program, we brought together a curated group of partners who believe in products “for good” - products that can deliver profit alongside social impact. As leaders in their field, these partners served as gateways to accelerate growth and scale.